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Ager Agemo
Saturn Reaper
106
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Posted - 2012.10.05 21:47:00 -
[1] - Quote
OK so reading the revisited future tweaks for missiles i read that FURY and RAGE missiles will get a penalty of ******* 72% for explosion radius? i might be understanding it completely wrong... but dosnt that automatically make any T2 missile completely and utterly useless?
i mean with that penalty Rage torps will have an explosion radius of 800 meters? HAM will have explosion radius of 400 meters and rage rockets an explosion of 200 meters, even with maxed skills, rigs, implants and ship bonuses, a rage torp would still have a explosion radius of around 400 meters @.@
i m understanding CCP Fozzie stats wrong?
and to make it worse, drop the tracking computers bonus... |

Ager Agemo
Saturn Reaper
106
|
Posted - 2012.10.05 22:00:00 -
[2] - Quote
Gypsio III wrote:Rage/Fury have always been designed to be used against a ship size larger, this isn't new.
i though the description mean they were mean to be at least used against your own size, but either way, so now T2 torps are anti capital ship weapons? |

Ager Agemo
Saturn Reaper
106
|
Posted - 2012.10.05 22:30:00 -
[3] - Quote
*reads notes* i think i m going to get sick... DID they actually plan on reducing torpedo range even further!? WHAT THE ... oh for fucks sakes...
this is beyond ridiculous! even Rockets will have longer range than torpedos! |

Ager Agemo
Saturn Reaper
106
|
Posted - 2012.10.05 22:54:00 -
[4] - Quote
Alx Warlord wrote:Unguided missiles would need allot more Damage to compensate these changes... I have to do some tests on sisi... This concerns me, I fly a HAM Legion.... I will probably have to sell it soon....
i think on their pursuit to curve the drake usage, CCP is overdoing it way too much on the missiles area, i already stopped using torpedo boats and cruise missile boats since a winmatar maelstrom proved to be much more effective on all areas. to the point it even did better damage than a maxed skills CNR.
all the buffs and changes looked allright and acceptable until this last batch of changes, it sort of upsets me that CCP is not rebalancing battleships yet, but is already touching their weapons at least on the caldari side. |

Ager Agemo
Saturn Reaper
106
|
Posted - 2012.10.05 23:05:00 -
[5] - Quote
Sigras wrote:wow, you guys should read all of the notes on the changes first and then comment second.
Yes, rage HAMs have 72% more explosion radius than a T1 HAM, but if you read the WHOLE change, they also want to give guided missile percision to HAMs/Torpedoes/rockets
Also, my short range void ammo also gives me a tracking nerf, and must be used at close range; the difference is that my short range affects my damage too, and my guns cost cap, and have even less range than your missiles.
oh yes i read it all, believe me, but the problem is that Torpedos are already a FLAWED! weapon that its near impossible to use against other ships and the changes are downright ridiculous. your VOID L has longer range than your VOID M right?
if you read rage torps are getting shorter range than Rage HAMs, also projectiles dont use capacitor either so your point is not very relevant.
having a 25% tracking penalty is acceptable, but to add a penalty to a weapon that is already useless and to top it all, to make it have shorter range then the smaller size version, borders the line of stupidity.
the bonus for that skills way too small to even try to compensate the huge explosion of the large weapons, i believe HAM are still usable, but Torps are becoming a weapon that can only be used against a class of ship you only see on 1 place, blobs. |

Ager Agemo
Saturn Reaper
107
|
Posted - 2012.10.06 15:55:00 -
[6] - Quote
Gypsio III wrote:The stupidity in this thread...
Current torp explosion radii: T1/CN/Jav 450 m; Rage 650 m. Future radii with GMP: T1/CN/Jav 337.5 m; Rage 580.5 m.
What are you idiots complaining about?
are you taking onto account that despite adding the skill bonus they are adding an aditional nerf to compensate it thus rendering it useless? also that still dosnt fixes the range issue. |

Ager Agemo
Saturn Reaper
107
|
Posted - 2012.10.07 04:48:00 -
[7] - Quote
Allthough i agree that TDs affecting all the weapons was not exactly... a good idea, i believe what could have worked would have been an alternate ewar module to affect missiles and keep the tracking computers for missiles, nonetheless seeing some of the math you guys have put out, i will hope they do actually decide to look at BS missile weapons in the future and fix some of the weird inconscistencies (not quite sure how to type that word... not my language...).
but since i already have GMP maxed i m thinking maybe i will be able to use a legion/tengu to replace a golem, since either got the same missile range as the marauder if not more... now to complain about marauders being ******* crappy... |
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